![]() ![]() All were done by Terminal Reality, but in SNK Arcade Classics 1 case at least, they did a better job on the Wii by far (I assume the extra power of the Wii helped their shoddy programming to not be so troublesome). I don't recall any discussion about the Wii version being superior, but SNK Arcade Classics 1 was much better done on the Wii so I wouldn't be surprised if it's true. And the only controller option with no motion implimentation was GameCube controller support. The Wii version I believe has no Classic Controller support (Nintendo wanted that controller limited to the Virtual Console early on to force support for the Wiimote). ![]()
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